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Zestiria does shine in a few areas, the most notable of which is its combat system, an evolution of the traditional Tales linear motion battle system that mixes things up in a number of unique and interesting ways. Even as the game concludes, there are a number of mysteries that remain unsolved and unexplored, and the ambiguous ending doesn't help matters any. By the thirty-hour mark, the sheer number of unresolved plot points had me convinced the game wasn't even at the halfway point, but fifteen hours later, it was over. But as more and more villains and concepts are introduced, these moments become fewer and further in between, replaced instead with rapid and anticlimactic encounters and reveals that fail to properly build off the mystery and menace they created. Despite this, the story picks up speed pretty quickly, and there are some incredibly amazing moments throughout. The opening hours are a bit rocky, largely due to some shaky early voice acting, but this improves steadily over the course of the game. While the characters all have quirky personalities typical for the Tales series, the story is unfortunately a low-point for Tales of Zestiria, though its weakness really only becomes apparent as the game starts to wrap up. This encounter leads the two to the city of Ladylake, where Sorey meets another seraph, Lailah, and becomes the Shepherd, a fabled hero with the power to quell a mysterious, evil force known as malevolence. Along with his childhood seraph friend Mikleo, the two archaeology-obsessed teenagers chance to encounter the princess of a nearby human kingdom while exploring the ruins outside their home.
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Loosely steeped in British folklore, Tales of Zestiria follows the travels of Sorey, a young human who was raised isolated in a village of seraphs - mysterious people who normally can't be seen by ordinary humans.
Tales of zestiria sorey voice actor change series#
Tales of Zestiria, the first Tales game to be released for the new console generation, also takes a number of risks that the series normally abstains from, and like Tales of Legendia, the result is a fascinating game that unfortunately doesn't always come together just right. The last time they did this was 2005's Tales of Legendia, a divisive entry that had a number of major issues hampering its otherwise terrific concept. Every now and then, however, they throw tradition out the window and try something weird. Bandai Namco tends to play it relatively safe when it comes to each new iteration, making a few changes here and there, but typically keeping the formula fairly similar.
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Equipment system is tedious to use effectively.Īs JRPG franchises go, the Tales series has always been a fairly safe bet. Poor story pacing towards the end of the game.